The best part is that you barely have to be stealthy if you’re confident in your combat skills, as it all comes down to how you want to play Weird West. Sneaking around, knocking out enemies, and making sure their bodies aren’t seen by patrolling foes takes a lot of patience and quick thinking, but it is fun. You have to use stealth a fair amount in Weird West, and it’s as tense as it is thrilling. You’ve got to think ahead when it comes to which Perks will continue to be helpful in the future, adding another layer of thought to each route. Perks carry over between characters, while abilities typically don’t. #ONCE UPON A TIME IN THE WEIRD WEST UPGRADE#There are Perks and Abilities that can be unlocked using specific upgrade items, which do anything from granting you invincibility to increasing your maximum health. You can get better weapons and armor from dead enemies and shops, so you’re pretty much always getting better in some way. I like that this encourages you to prepare ahead of time but lets you do what you feel is best if your playstyle is different. This means if you run in guns blazing with little ammo or health items, Weird West won’t throw you many bones. This is especially good because of how hard battles can be, as you can’t flee a location once enemies are coming for you. One slip-up could lead to your death, which is primarily offset by the very handy quicksave/quick load feature that puts checkpoint placement in your hands. The narrator in Weird West really sells the aesthetic of Weird West, though, as his raspy and deep voice sets each scene nicely.Ĭombat is exciting and surprisingly strategic, as you need to jump between different weapons in each situation while shooting foes with twin-stick controls. I do wish there was more voice acting, as characters are largely unvoiced, making pivotal moments land a bit hollow. The models aren’t exceptionally detailed, but the many different designs and expressive character portraits go a long way in giving some personality to even minor supporting characters. Visually, Weird West has its own style that works well with its atmosphere. Greed-fueled zombies and underground monsters just kind of work with sheriffs and shoot-outs, somehow. These supernatural elements never get in the way of the Western-style, though, as these strange events and characters perfectly fit in with the Wild West setting. As you travel across the West, you’ll run into witches with mysterious conundrums for you, cultists performing freaky rituals, hellish beasts trying to kill you, and much much more. The atmosphere of Weird West is one of its stronger attributes, as the creepy and, as the title implies, weird, occurrences are pretty much everywhere. The world keeps going as you go from story to story, and it’s neat to see where certain characters end up because of your actions or inaction. It’s a cool narrative that actually changes through each character’s route depending on your choices, ensuring your actions have real consequences throughout the entire story. There’s much variety in the stories, though the game knows you’re controlling all these characters and incorporates this meta-knowledge into the plot in an exciting way. These range from an Indigenous warrior who seeks to destroy a cursed mine to a Pigman who wants to find his lost love. In Weird West, you play as five different characters over various story routes, each with their own objectives and goals.
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